Bio Engineering
Players with 100 Animal Taming skill and 100
Tinkering skill can become bio engineers. Bio Engineering is the process in
which the player gathers DNA from several creatures to form a new creature with
stats of the creatures that were used in sampling the DNA.
You will also need high animal lore to control
your biopet and view the stats. Plan on having 120 taming and lore.
In order to become a bio engineer, you will
need a bio engineer book, a bio engineer tool and a lot of organic material.
After reading the book you can then use the tool to make the DNA vials, vile
set, and bio deed. The bio engineer tool can be obtained by completing small
taming bulk order deeds (BODs) and the book can be obtained from completing the
large taming bulk order deeds (LBODs).
You will need to obtain organics in order to
craft with the bio tool. Organics can be obtained from completing large taming
bulk order deeds (LBODs) and from killing some rare monsters found in dangerous
locations throughout the realm.
Bio Engineering is a very difficult skill to
master, but can be very financially rewarding.
Caps
You can attempt to sample any monster, but
remember that no matter how good the DNA you extract is, all the values are
capped at the following:
HP 2000
STR 1200
DEX 300
STAM 1000
INT 1200
MANA 2000
Bio Pets always cost at least 3 pet slots
Min/Max Damage: 18/26
Resists: 75 max each resist
Virtual Armor (armor rating): 75
If you try to sample a monster with 10k
hitpoints and 1000 dex you will have a high falure rate and if you did actually
sample it, the DNA would only give your biopet 2000 hps and 300 dex because of
the caps.
Types Of DNA
There are 4 types of DNA. Prowess, Environment, Mental and Mimic. Each
type of DNA gathers a set of stats, resists, and even damages. Once a player
gathers all four types of DNA, they can add it to a DNA Vial Set. Once the
player has a full DNA Vial set, they can add it to a bio engineered clone to
apply those stats to that creature.
Use your animal lore skill on monsters to
determine which ones have the best stats for each of the DNA catagories. By
sampling the best combinations of DNA can result in the creation of a MAX
Biopet that reaches all of the skill/stat caps
NOTE: If you fail to sample a monster, you may
not get a sample, it will get angry, or it may turn into a Paragon. You cannot
sample a paragon so you must kill the monster to let it respawn before you can
attempt to sample it again.
WARNING: Do not attempt to sample a boss
monster, they are all supposed to be set not to sample. If you happen to get a
sample from an event mob or a boss it will be instantly deleted!
Prowess: This type of DNA deals with power. It determines the
amount of Str, Hits, Damage, Physical Resistance and Fighting Skills a creature
has.
Environment: This type of DNA deals with resists and speed.
It determines the amount of Dex, Stam, Fire resists, Cold resist and Poisoning
Skill.
Mental: This type of DNA deals with magic and mind power. It determines
the amount of Int, Mana, Energy & Poison Resists and Magic skills.
Mimic: This type of DNA deals with power moves and looks of the
creature. It determines the body form, sound and power moves & counter
attacks. Some rare samples can contain a power move and a counter attack in one
sample of DNA.
Power Moves
Power Moves and Counter Attacks are moves only
a bio creature can do. They are fairly powerful, however the moves require
stamina, and if the creature does not have enough stamina they will not be able
to perform the moves. The mimic DNA randomly determines the power move and
counter attack
Trial By Fire: This attack does multi-fire attacks to the bio's
current target.
Acid Rain: This attack does an area poison attack.
Comet Attack: This attack does an area physical attack.
Call of Nature: This attack calls all untamed creatures in the area
to attack the bio's current target.
Ice Blast: This attack does a cold attack to the bio's current
target and sends ice spikes that will do cold damage to any agressive target
moving in the area.
Counter Attacks
Counter Healing:This counter
will heal the bio.
Blunt Attack:This counter will do a physical attack to the bio's
current target.
Counter Poison:This counter will do a poison attack to the bio's
current target.